.NET Best Practices and Design Patterns Training

Course 511

  • Duration: 3 days
  • Labs: Yes
  • Language: English
  • Level: Intermediate
Get This Course $2,745
  • 3-day instructor-led training course
  • After-course instructor coaching benefit
  • Learning Tree end-of-course exam included
#511
  • Jun 22 - 24 9:00 AM - 4:30 PM EDT
    Ottawa or AnyWare
  • Aug 24 - 26 9:00 AM - 4:30 PM EDT
    Herndon, VA or AnyWare
  • Oct 12 - 14 9:00 AM - 4:30 PM EDT
    New York or AnyWare
  • Dec 14 - 16 9:00 AM - 4:30 PM EST
    Ottawa or AnyWare
  • Feb 15 - 17 9:00 AM - 4:30 PM EST
    Herndon, VA or AnyWare

Gain the skills needed to solve real-world software programming problems to quickly deliver reliable applications that realize the quality goals of Agile development. In this .NET Best Practices and Design Patterns training course, you will identify and apply the most modern of design patterns and architectures available for .NET – from lazy singletons to asynchronous adapters. Following a "separation of concerns" approach, you will learn to write C# code that is much more maintainable, flexible and resilient.

  • Programming experience at the level of:
  • You should have experience:
    • Working with Visual Studio
    • Using object-oriented concepts
    • Building .NET applications in Visual Basic, C#, or C++

  • This course uses Visual Studio 2013, but is useful to those using an earlier version

.NET Best Practices and Design Patterns Training Delivery Methods

  • After-course instructor coaching benefit
  • Learning Tree end-of-course exam included
  • After-course computing sandbox included

.NET Best Practices and Design Patterns Training Course Benefits

  • Solve complex programming problems using design patterns
  • Deliver bug-free code using test-driven development in Visual Studio
  • Create layered architectures for reusability and to eliminate functional duplication
  • Apply the S.O.L.I.D. principles for better class design

.NET Best Practices and Design Patterns Course Outline

Applying simple interfaces to intricate algorithms

  • Unifying interfaces from subsystems for ease of use and reusability
  • Implementing the Facade pattern

Varying functionality by programming to interfaces

  • Creating abstractions to enhance application adaptability and flexibility
  • Exploiting the Strategy pattern

Extending object behavior dynamically

  • Increasing functionality without impacting existing code
  • Composing objects with the Decorator pattern

Achieving reuse and flexibility

  • Eliminating code duplication by outlining an algorithm
  • Employing the Template Method pattern

Interfacing incompatible classes

  • Transforming an interface to add value to existing code
  • Harnessing the Adapter pattern

Automating unit testing

  • Shortening development cycles with automated tests
  • Eliminating regression errors with reusable tests

Integrating testing and coding

  • Applying the test–first programming practice
  • Generating immediate red–green feedback for increased code quality and shortened feature development cycles
  • Organizing, coordinating and running test cases
  • Isolating a class test environment with the Mock–Object pattern for reliable and repeatable testing
  • Tracking the Red–Green–Refactor rhythm for feedback

Refactoring code to improve design

  • Improving design with behavior preserving refactorings
  • Eliminating code duplication by refactoring to patterns

Designing the application architecture

  • Layering architectures for reusability, durability and scalability
  • Decoupling object creation with the Factory pattern
  • Preserving object identity with the Identity Map pattern

Programming application tiers

  • Isolating UI layers with the MVC and MVVM patterns
  • Organizing state–rich applications with the State pattern
  • Restructuring database tables without impacting code

Modeling a business area

  • Liberating rich Business Object Models from database structures using the Domain Model pattern
  • Mapping rich Business Objects to database tables with the Data Mapper pattern
  • Collapsing Business Object hierarchies with the Inheritance Mapper pattern
  • Exploiting declarative programming in Microsoft Entity Framework to implement Data Mapping classes

Organizing and implementing business logic

  • Managing Persistence Ignorant Entity types with Entity Framework
  • Manipulating groups of Entities with business logic classes

Applying S.O.L.I.D. principles of class design

  • Single Responsibility
  • Open–Closed
  • Liskov Substitution
  • Interface Segregation
  • Dependency Inversion

Easing data access code

  • Reducing database access code by exploiting Entity Navigation Properties
  • Eliminating database update code with Entity change tracking

Enhancing application code

  • Automating design reviews with FxCop and Code analyzer
  • Reducing User Interface code with Data Binding

Need Help Finding The Right Training Solution?

Our training advisors are here for you.

Course FAQs

Design Patterns in .NET vary from lazy singletons to asynchronous adapters that quickly deliver reliable applications that realize the quality goals of Agile development.

.NET is used in this course through the C# language.

Yes! We know your busy work schedule may prevent you from getting to one of our classrooms which is why we offer convenient online training to meet your needs wherever you want. This course is available in class and live online.

Chat With Us